This was my first time giving a TED talk. Though I was nervous, I surprised myself with my
ability to stay calm! Because 0.4s into the talk, I realised I'd forgotten my clicker 😱
the show must go on. So I used my improv training to nonchalantly ignore the cartoon image stuck on the
screen the entire time 😅
A friend and I wanted to analyse plastic pollution at its ROOT. After interviewing dozens of
scientists and activists, we found thousands of global beach
cleanups ineffective. After a lot of hustling, a charity decided to feature our
take in this podcast.
2021 really hurt. Several close relationships in my life had broken after the
pandemic. I was learning lots about the depths of the human experience. I wanted to capture the
beauty of this, so I mixed art + tech to create an animated reflection.
I love simplicity. Especially when analysing huge problems. After months of
research on carbon capture flaws, I wanted even high-school students (like me) to understand my
results. So I spent 50+ hours writing this megaseries.
Kidogo is an early childcare startup in Kenya. They want to transform unimaginable chidcare
conditions into world-leading childcare. With the hardest-working team
I've ever had, I presented these recommendations to Kidogo's founders to help them expand.
I made this prototype in Figma for some executives at Fasken LLP, a Canadian law firm. I wanted
to make real a customer problem I'd researched in the legal industry. After mentors
complimented me for the detail-oriented mockup, this project showed me the value of my last-minute
I wanted to learn 3D animation with projects that personally mattered. My favourite animated
movie ever is Wall-E. So I decided to animate Eve from Wall-E. It was one of the most
projects I've worked on.
I wanted to get a behind-the-scenes look into entrepreneurship.
Real nitty-gritty details over romanticised visions. So a friend
and I put together a dozen podcasts interviewing entrepreneurs about
This project taught me the value of understanding problems over building solutions.
My friends and I were researching why restaurants didn't offer sustainable
menu options. Some owners we interviewed said they weren't sure which
options customers wanted. So we spent a month building this forum to connect
customers with businesses. Only to realise that customers didn't care enough
to be connected...
This project taught me the value of breaking rules.
My friends and I wanted to sign up for TD's hackathon
to improve the insurance industry.
The problem was that we weren't in university like the hackathon required.
We signed up anyways. We were the only highschool team out of 150.
And in the end, we won - our ability to pitch and research mattered more
than our age.
A friend and I suggested improvements to Google's proposal for Sidewalk Labs.
This was a project aiming to improve access to affordable housing.
We found that a large cost in subsidised housing is finding new tenants.
So we suggested some changes to make this more affordable.
Wealthsimple is a digital bank trying to simplify finance.
This why they made an easy way for low-income parents
to get government education grants. I created this recommendation
on how they could improve access to these grants.
This project taught me how to make school for me.
My science teacher wanted us to review some scientific advancement.
I wanted to learn about renewable energy.
So I bent the rules to research solar cells
made of organic chemicals. The result ended up so nice, my teacher
gave me full marks anyways :D
I was getting bored of just learning abstract math while
exploring AI. So I decided to work on a more personally-meaningful
project: making my best friend a cute profile picture with AI!
The motivation boost I got showed me the importance of linking my
technical growth to what I find fulfilling :-)
During COVID-19, I wasn't able to see friends for years.
So I patched together a bunch of virtual games for calls.
I never liked visiting a bunch of websites for this game,
so I put everything in one place with this React app.
When learning React, I wanted to work projects that excited me.
Given my interest in psychology, I thought about this experiment
where people couldn't find new uses for objects. I made this game to fix that.